Town: Wæm Vìpèb Dìǐ

Wæm Vìpèb Dìǐ

Wæm Vìpèb Dìǐ
Example Constructi architecture.
StateFederation of Alveria
ProvenceQěwhachy District
Sub ProvenceDz-63mkæl Zone
RegionShelf Ewz Forest
Founded990
Community LeaderAdministrator Claire Tsîpí
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4604 m (15104 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population1314
Population Density262 people per km2 (657 people per mi2)
Town AuraTransmutation
Naming
Native nameWæm Vìpèb Dìǐ
Pronunciation/ˈvɨpɤb/ /ˈdɨɪ/
Direct Translation[triple] [player]
Translation[Not Yet Translated]

Wæm Vìpèb Dìǐ (/ˈvɨpɤb/ /ˈdɨɪ/ [triple] [player]) is a subtropical Town located in Dz-63mkæl Zone, Qěwhachy District, within the Federation of Alveria.

The name Wæm Vìpèb Dìǐ is derived from the Constructi language, as Wæm Vìpèb Dìǐ was founded by Zëmê Shèdsh, who was culturaly Constructi.

Climate

Wæm Vìpèb Dìǐ has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Wæm Vìpèb Dìǐ receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Wæm Vìpèb Dìǐ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4604 m (15104 ft) above sea level.

Overview

Wæm Vìpèb Dìǐ was founded durring the late 11th century, by Zëmê Shèdsh. The establishment of Wæm Vìpèb Dìǐ was somewhat plagued by a lack of willing colonists, leading to Zëmê Shèdsh electing to pay people to resettle in Wæm Vìpèb Dìǐ.

Wæm Vìpèb Dìǐ was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Wæm Vìpèb Dìǐ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Wæm Vìpèb Dìǐ is buildings are arranged arround a network of broad paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Wæm Vìpèb Dìǐ's somewhat suffishent are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Wæm Vìpèb Dìǐ gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Wæm Vìpèb Dìǐ acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Wæm Vìpèb Dìǐ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wæm Vìpèb Dìǐ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wæm Vìpèb Dìǐ's parks.

Wæm Vìpèb Dìǐ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Vìpèb Dìǐ.

Wæm Vìpèb Dìǐ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Vìpèb Dìǐ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Vìpèb Dìǐ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Vìpèb Dìǐ's public wards, blessings, and other arcane systems.

Wæm Vìpèb Dìǐ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wæm Vìpèb Dìǐ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wæm Vìpèb Dìǐ's natural decorations nor waterways.

Wæm Vìpèb Dìǐ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wæm Vìpèb Dìǐ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wæm Vìpèb Dìǐ's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Wæm Vìpèb Dìǐ every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Snake, Venomous near Wæm Vìpèb Dìǐ are known to be almost tame, such that they can be put to domestic use.

Wæm Vìpèb Dìǐ's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Summoning energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5282 m2
    • Cattle and Similar Creatures: 328
    • Poultry: 3942
    • Swine: 262
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 131

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 3

400 of Wæm Vìpèb Dìǐ's population work within a Foundational Occupation.

888 of Wæm Vìpèb Dìǐ's population do not work in a formal occupation, but do contribute to the local economy. 26 (2%) are noncontributers.

Points of Interest

Wæm Vìpèb Dìǐ's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Wæm Vìpèb Dìǐ suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Wæm Vìpèb Dìǐ was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Wæm Vìpèb Dìǐ lost 182 people, 166 livestock, and 34 buildings. The conflict ended after roughly 183, when members of Wæm Vìpèb Dìǐ's militia enacted an operation to destroy a particular enemy war supplies. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with pitched battle between both forces, which ended in victory for Wæm Vìpèb Dìǐ's forces. The war is remembered in legend by Wæm Vìpèb Dìǐ's bards, historians, and legend keepers.

History